DEVELOPMENT
There are no active projects at the moment. The next game will probably be written in C++, so I'll learn a new programming language. I've got the following gameconcept ideas:
Uberqwack - First game I started developing. It exists in three different unfinished versions and has a gui toolkit and a level editor. The concept is like Bomberman, but with chickens shooting rolling, exploding eggs out of their ass.
Roadkill - Network-enabled multiplayer game. Each player controls a car with a gun mount on its roof and drives around picking up armor, weapons and powerups. Different game modes like deathmatch and capture the flag should be available.
Super Tower Smashup 2 - A sequel to the first game, with features like different weapons, enemies and network co-op support.
The latest idea is a shepherding game. You steer the dog in control and you run around barking at the flocks to make them go to the right fold. 2 players should be possible.